This player will initially check for a middle push. If there is none, at 1:28 start walking up banana hallway. At 1:15, bank a smoke off of the wall to smoke the staging area. Look at the picture below to see where to stand while throwing it. Wait behind as your teammates run to the back hall. At 1:11, throw a flashbang over the middle of the wall, followed immediately by another flash in the same spot. Walk around, and bank an HE grenade off of the box so that it lands in the “bloodshot” spot at 1:06. Then run into the site.
Creep up banana hallway. While everyone else is throwing their initial nades, just hug the wall in front of you to get out of their way. Prime a flash, then peek out and throw it low towards the back hall at 1:09. At 1:07, throw a flash into the far corner, then throw a HE grenade at the same spot. Rush into the bomb site.
You will be the bomb carrier. From spawn, run towards the banana hallway, and begin to walk towards B upon reaching the entrance. At 1:13, flash over the wall, aiming to the left. Immediately run into the back halls and into the main site. Make sure that you run against the right wall, looking at it the whole time, as you go into the hall. This way you will dodge counter-flashes thrown at you.
Creep up banana hallway. At 1:15, throw a smoke off the near right wall so that it lands in the staging area. Throw a flashbang over the wall, aiming to the left. Immediately run to the back halls and into the main site. Make sure that you hug the right wall, looking at it the whole time, as you go into the hall. This way you will dodge counter-flashes thrown at you.
Creep up banana hallway. At 1:15, throw a smoke off of the near right wall so that it lands in the staging area. Follow that immediately with a flashbang over the big wall, aimed to the left. As soon as the flash is thrown, run forward and throw another flashbang forward, banking it off of the tunnel entrance towards CT spawn. Follow your flash and go into the back halls and into the site. Make sure that you run against the right wall, looking at it the whole time, as you go into the hall. This way you will dodge counter-flashes thrown at you.
This is a slight variation of the other 2-3 B-B Hall split. It is similar, but it hits slightly quicker and throws slightly different entry flashes. It is meant to keep the defense a little confused as the defenders will need to look at different places than the slower placed strategy to dodge all of the flashbangs. I will call this in-game as “Alternate Pincer B.”